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Catch
Rate
As you may know, certain Pokémon are harder to catch than others.
Like many things in the game, the chance that you have of catching a
Pokémon comes from a mathematical equation.
The Catch Rate Formula
Chance = Ball (((TotalHP x 4 - CurrentHP x 2) x CatchRate)/
TotalHP)+Status +1
This seems long, but it's very logical. The Ball value is a particular
number that each type of PokéBall has. For more info, see the
list below.
The Total HP is the max amount of HP the opponent has and the
Current HP is the amount of HP it has when you attempt to catch
it. Since the game doesn't show the enemy's HP when you battle it, you
can only make educated estimates on these numbers.
The CatchRate is a number assigned to each Pokémon that
shows how easy or hard it is to catch. More on this is explained below.
If you inflict the opponent with a status effect, the Status
value will be calculated. Freeze and Sleep have a value of 10, while
Paralysis, Poison, and Burn have a value of 5.
PokéBall Values
The higher the value of the Ball, the more successful it will be in
catching a Pokémon.
Catch Rate
All Pokemon are assigned a number which tells how easy or hard that
Pokemon is to catch. The lowest number is 3 and the highest is 255.
The higher the number, the easier it is to catch.
Pokemon with catch rates above 200 include common, unevolved Pokemon
like Zubat, Zigzagoon, and Magikarp.
All legendary Pokemon have catch rates of 3 (except for Kyogre and Groudon,
who have catch rates of 5). As you can see, these small numbers are
what makes them so hard to catch.
Even Pokemon unobtainable in the wild have catch rates. Almost all of
them have the same catch rate of 45, whether it's a Bulbasaur, Blaziken,
Umbreon, or even Jirachi. Since you can't legally catch them in the wild,
this doesn't matter, but it will come into play if you use a cheating
device to try and catch them in the wild.
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